While working as freelance for Ubisoft Blue Byte (Dusseldorf), I took care of reworking several UI e...
Race Selection screen for the game Arkheim - Realms at War, a cross-platform online strategy game de...
I’m proud to present you the work I did for Travian Games while working on the “Arkheim Realms at Wa...
Quick 2D animation test I did while learning how to 2D animate by using Procreate Dreams on iPad pro...
My entry for the American Mgee‘s Big Head Bash contest. I won got the second place and this characte...
Several Niagara VFX I learned to do while following an amazing course from the great mentor Raffi Be...
Real-time Frost Magic VFX I created in Unreal Engine. I am very thankful about the insane amount of ...
This personal project showcases a skill selection screen where players can choose a skill, ideal for...
I Miti della Fantascienza is a DVD collection of vintage science fiction movies published by Edizio...
Several 3D models I did for different projects. 3D Modeling is just a step of the CGI pipeline which...
Several in-game characters I designed for the game Revenge of the Gangs (available on the Android Pl...
Treasure Cruises feature I designed for Mahjong Trails during my work experience in MegaZebra
In August 2010 I designed the best selling product APP Magazine. When it came to the light it was th...
During my working time in Edizioni Master as Art Director, I did the graphic restyling of the magazi...
I designed this Pixel Art map for the game Elvethe. The game style I decided to use was a mix of urb...
Several icons and Ui mockup I did for the company Narreme Works while developing their project Mafia...
I helped the Desperate Housewives team in the early stages of development producing UI concepts whil...
The ideas behind this reskin of Travian Kingdoms are: 1 - To boost the quality of the UI to match t...
Chest opening animation I designed for the game Arkheim - Realms at War
Final project I presented after My VFX course at The Animation Workshop. I was following the VFX cou...
At Travian Games we value a lot the experience of our players. For this reason we decided to re-desi...
Experimenting with transitions and UI visual effects for a military-style game. I aimed to reimagine...
Artwork inspired to the world of Starcraft and Warhammer 40.000. In this Photoshop digital painting ...
Several stylized vector characters, from left to right we can se Terminator (skeleton version), Term...
Cover illustration I did for the magazine Horror Mania, the cult italian magazine about horror movie...
On the left the Mascotte I designed, for the company Jeykey (character design, modelling, rigging an...
ON THE LEFT: I designed the APP Icon for Martial Academy (Available on the APP store). The applicati...
Anime Style Transition I created in Figma by using the Smart Animate feature. Background artwork is ...
Some animations and VFX I did for the Arkheim Realms at War launch trailer.
On top, Icons I produced for the game Port Liberty, on the bottom a concept animation I proposed for...
In order to improve the “first time user experience” and the engagement, MegaZebra asked me to redes...
Elven UI for Arkheim – Realm at War, a cross-platform online strategy game developed in Unity. The g...
Designing the logo of Arkheim Realm at War was a real challenge. The overall quality of the game is ...
UI Design I did for the Travian Legends Mobile APP. The goal of the APP was to serve as a companion ...
Several Unreal Engine projects I did while learning the Blueprint System. The blue print system allo...
Gem Store I designed for the real time strategy cross-platform game Arkheim - Realms at War. The vid...
Icons I created for the website https://www.cap4lab.com/it/ It was interesting to work with Isometri...
Personal project where I tried to design an undead vehicle.
Presentation of a logotype I designed for a Dog Trainer, I focussed on minimalism, readability and s...
When I started to paint Homer Rembrandt I was very inspired by a series of visits to the London’s Na...
I designed (to present myself) this vintage business card, together with the other cards, it looks l...
Some of the Mahjong Trails areas I designed during my work experience in MegaZebra
Dwarven UI for Arkheim – Realm at War, a cross-platform online strategy game developed in Unity. The...
I worked for a small company called Dinox Industries in London. During that period of time I took ca...
A twisted version of Alice in Wonderland. This work has been made by digital painting. My will was t...
The Arkheim Quest Log serves as a window where player can keep track of their progresses along the g...
I designed the Hyperdrome UI for Travian Game, the team was amazing and the challenges we faced enga...
Quick test I did in few hours between Zbrush and Substance Painter. I plan in future to streamline a...