My entry for the American Mgee‘s Big Head Bash contest. I won got the second place and this characte...
Icons I created for the website https://www.cap4lab.com/it/ It was interesting to work with Isometri...
I designed (to present myself) this vintage business card, together with the other cards, it looks l...
Several 3D models I did for different projects. 3D Modeling is just a step of the CGI pipeline which...
Dwarven UI for Arkheim – Realm at War, a cross-platform online strategy game developed in Unity. The...
Anime Style Transition I created in Figma by using the Smart Animate feature. Background artwork is ...
On top, Icons I produced for the game Port Liberty, on the bottom a concept animation I proposed for...
ON THE LEFT: I designed the APP Icon for Martial Academy (Available on the APP store). The applicati...
Elven UI for Arkheim – Realm at War, a cross-platform online strategy game developed in Unity. The g...
Artwork inspired to the world of Starcraft and Warhammer 40.000. In this Photoshop digital painting ...
At Travian Games we value a lot the experience of our players. For this reason we decided to re-desi...
On the left the Mascotte I designed, for the company Jeykey (character design, modelling, rigging an...
I worked for a small company called Dinox Industries in London. During that period of time I took ca...
I designed the Hyperdrome UI for Travian Game, the team was amazing and the challenges we faced enga...
Chest opening animation I designed for the game Arkheim - Realms at War
Some animations and VFX I did for the Arkheim Realms at War launch trailer.
Final project I presented after My VFX course at The Animation Workshop. I was following the VFX cou...
Real-time Frost Magic VFX I created in Unreal Engine. I am very thankful about the insane amount of ...
Several Unreal Engine projects I did while learning the Blueprint System. The blue print system allo...
Quick test I did in few hours between Zbrush and Substance Painter. I plan in future to streamline a...
Several Niagara VFX I learned to do while following an amazing course from the great mentor Raffi Be...
Treasure Cruises feature I designed for Mahjong Trails during my work experience in MegaZebra
Personal project where I tried to design an undead vehicle.
In order to improve the “first time user experience” and the engagement, MegaZebra asked me to redes...
I designed this Pixel Art map for the game Elvethe. The game style I decided to use was a mix of urb...
The ideas behind this reskin of Travian Kingdoms are: 1 - To boost the quality of the UI to match t...
I’m proud to present you the work I did for Travian Games while working on the “Arkheim Realms at Wa...
I helped the Desperate Housewives team in the early stages of development producing UI concepts whil...
In August 2010 I designed the best selling product APP Magazine. When it came to the light it was th...
While working as freelance for Ubisoft Blue Byte (Dusseldorf), I took care of reworking several UI e...
Quick 2D animation test I did while learning how to 2D animate by using Procreate Dreams on iPad pro...
Gem Store I designed for the real time strategy cross-platform game Arkheim - Realms at War. The vid...
Several stylized vector characters, from left to right we can se Terminator (skeleton version), Term...
I Miti della Fantascienza is a DVD collection of vintage science fiction movies published by Edizio...
A twisted version of Alice in Wonderland. This work has been made by digital painting. My will was t...
Several in-game characters I designed for the game Revenge of the Gangs (available on the Android Pl...
Some of the Mahjong Trails areas I designed during my work experience in MegaZebra
UI Design I did for the Travian Legends Mobile APP. The goal of the APP was to serve as a companion ...
The Arkheim Quest Log serves as a window where player can keep track of their progresses along the g...
Race Selection screen for the game Arkheim - Realms at War, a cross-platform online strategy game de...
Designing the logo of Arkheim Realm at War was a real challenge. The overall quality of the game is ...
This personal project showcases a skill selection screen where players can choose a skill, ideal for...
During my working time in Edizioni Master as Art Director, I did the graphic restyling of the magazi...
When I started to paint Homer Rembrandt I was very inspired by a series of visits to the London’s Na...
Cover illustration I did for the magazine Horror Mania, the cult italian magazine about horror movie...