On the left the Mascotte I designed, for the company Jeykey (character design, modelling, rigging an...
During my working time in Edizioni Master as Art Director, I did the graphic restyling of the magazi...
Designing the logo of Arkheim Realm at War was a real challenge. The overall quality of the game is ...
Some of the Mahjong Trails areas I designed during my work experience in MegaZebra
Real-time Frost Magic VFX I created in Unreal Engine. I am very thankful about the insane amount of ...
My entry for the American Mgee‘s Big Head Bash contest. I won got the second place and this characte...
I designed the Hyperdrome UI for Travian Game, the team was amazing and the challenges we faced enga...
Artwork inspired to the world of Starcraft and Warhammer 40.000. In this Photoshop digital painting ...
Several Unreal Engine projects I did while learning the Blueprint System. The blue print system allo...
In order to improve the “first time user experience” and the engagement, MegaZebra asked me to redes...
I Miti della Fantascienza is a DVD collection of vintage science fiction movies published by Edizio...
Personal project where I tried to design an undead vehicle.
Gem Store I designed for the real time strategy cross-platform game Arkheim - Realms at War. The vid...
Quick 2D animation test I did while learning how to 2D animate by using Procreate Dreams on iPad pro...
ON THE LEFT: I designed the APP Icon for Martial Academy (Available on the APP store). The applicati...
I’m proud to present you the work I did for Travian Games while working on the “Arkheim Realms at Wa...
Several Niagara VFX I learned to do while following an amazing course from the great mentor Raffi Be...
Race Selection screen for the game Arkheim - Realms at War, a cross-platform online strategy game de...
Dwarven UI for Arkheim – Realm at War, a cross-platform online strategy game developed in Unity. The...
Several in-game characters I designed for the game Revenge of the Gangs (available on the Android Pl...
A twisted version of Alice in Wonderland. This work has been made by digital painting. My will was t...
Several 3D models I did for different projects. 3D Modeling is just a step of the CGI pipeline which...
UI Design I did for the Travian Legends Mobile APP. The goal of the APP was to serve as a companion ...
Treasure Cruises feature I designed for Mahjong Trails during my work experience in MegaZebra
Icons I created for the website https://www.cap4lab.com/it/ It was interesting to work with Isometri...
Cover illustration I did for the magazine Horror Mania, the cult italian magazine about horror movie...
Anime Style Transition I created in Figma by using the Smart Animate feature. Background artwork is ...
Some animations and VFX I did for the Arkheim Realms at War launch trailer.
On top, Icons I produced for the game Port Liberty, on the bottom a concept animation I proposed for...
Elven UI for Arkheim – Realm at War, a cross-platform online strategy game developed in Unity. The g...
This personal project showcases a skill selection screen where players can choose a skill, ideal for...
When I started to paint Homer Rembrandt I was very inspired by a series of visits to the London’s Na...
I worked for a small company called Dinox Industries in London. During that period of time I took ca...
I designed this Pixel Art map for the game Elvethe. The game style I decided to use was a mix of urb...
The ideas behind this reskin of Travian Kingdoms are: 1 - To boost the quality of the UI to match t...
Chest opening animation I designed for the game Arkheim - Realms at War
I helped the Desperate Housewives team in the early stages of development producing UI concepts whil...
Quick test I did in few hours between Zbrush and Substance Painter. I plan in future to streamline a...
The Arkheim Quest Log serves as a window where player can keep track of their progresses along the g...
At Travian Games we value a lot the experience of our players. For this reason we decided to re-desi...
Several stylized vector characters, from left to right we can se Terminator (skeleton version), Term...
I designed (to present myself) this vintage business card, together with the other cards, it looks l...
While working as freelance for Ubisoft Blue Byte (Dusseldorf), I took care of reworking several UI e...
Final project I presented after My VFX course at The Animation Workshop. I was following the VFX cou...
In August 2010 I designed the best selling product APP Magazine. When it came to the light it was th...