StoneAge Reloaded is a project aimed to resurrect the fun and the emotions we all lived while playin...
My entry for the American Mgee‘s Big Head Bash contest. I won got the second place and this characte...
Personal project where I tried to design an undead vehicle.
The ideas behind this reskin of Travian Kingdoms are: 1 - To boost the quality of the UI to match t...
I designed this Pixel Art map for the game Elvethe. The game style I decided to use was a mix of urb...
Several Unreal Engine projects I did while learning the Blueprint System. The blue print system allo...
Several Niagara VFX I learned to do while following an amazing course from the great mentor Raffi Be...
Several stylized vector characters, from left to right we can se Terminator (skeleton version), Term...
Quick test I did in few hours between Zbrush and Substance Painter. I plan in future to streamline a...
Chest opening animation I designed for the game Arkheim - Realms at War
The Arkheim Quest Log serves as a window where player can keep track of their progresses along the g...
I Miti della Fantascienza is a DVD collection of vintage science fiction movies published by Edizio...
I worked for a small company called Dinox Industries in London. During that period of time I took ca...
When I started to paint Homer Rembrandt I was very inspired by a series of visits to the London’s Na...
Elven UI for Arkheim – Realm at War, a cross-platform online strategy game developed in Unity. The g...
ON THE LEFT: I designed the APP Icon for Martial Academy (Available on the APP store). The applicati...
I designed the Hyperdrome UI for Travian Game, the team was amazing and the challenges we faced enga...
On the left the Mascotte I designed, for the company Jeykey (character design, modelling, rigging an...
Several 3D models I did for different projects. 3D Modeling is just a step of the CGI pipeline which...
Icons I created for the website https://www.cap4lab.com/it/ It was interesting to work with Isometri...
Some of the Mahjong Trails areas I designed during my work experience in MegaZebra
In August 2010 I designed the best selling product APP Magazine. When it came to the light it was th...
Final project I presented after My VFX course at The Animation Workshop. I was following the VFX cou...
A twisted version of Alice in Wonderland. This work has been made by digital painting. My will was t...
I’m proud to present you the work I did for Travian Games while working on the “Arkheim Realms at Wa...
Race Selection screen for the game Arkheim - Realms at War, a cross-platform online strategy game de...
Real-time Frost Magic VFX I created in Unreal Engine. I am very thankful about the insane amount of ...
On top, Icons I produced for the game Port Liberty, on the bottom a concept animation I proposed for...
Personal project I worked on. I tried to produce a Sci-fi looking UI for a videogame inspiring mysel...
Dwarven UI for Arkheim – Realm at War, a cross-platform online strategy game developed in Unity. The...
UI Design I did for the Travian Legends Mobile APP. The goal of the APP was to serve as a companion ...
At Travian Games we value a lot the experience of our players. For this reason we decided to re-desi...
During my working time in Edizioni Master as Art Director, I did the graphic restyling of the magazi...
Quick 2D animation test I did while learning how to 2D animate by using Procreate Dreams on iPad pro...
In order to improve the “first time user experience” and the engagement, MegaZebra asked me to redes...
I helped the Desperate Housewives team in the early stages of development producing UI concepts whil...
Treasure Cruises feature I designed for Mahjong Trails during my work experience in MegaZebra
While working as freelance for Ubisoft Blue Byte (Dusseldorf), I took care of reworking several UI e...
Some animations and VFX I did for the Arkheim Realms at War launch trailer.
I designed (to present myself) this vintage business card, together with the other cards, it looks l...
Spot I directed for the Cosenza Comics and Games 2025 event. I coordinated the ADV 100% remotely and...
Presentation of a logotype I designed for a Dog Trainer, I focussed on minimalism, readability and s...
Cover illustration I did for the magazine Horror Mania, the cult italian magazine about horror movie...
Experimenting with transitions and UI visual effects for a military-style game. I aimed to reimagine...
Several icons and Ui mockup I did for the company Narreme Works while developing their project Mafia...
Designing the logo of Arkheim Realm at War was a real challenge. The overall quality of the game is ...
Artwork inspired to the world of Starcraft and Warhammer 40.000. In this Photoshop digital painting ...
This personal project showcases a skill selection screen where players can choose a skill, ideal for...
Gem Store I designed for the real time strategy cross-platform game Arkheim - Realms at War. The vid...
Anime Style Transition I created in Figma by using the Smart Animate feature. Background artwork is ...
Several in-game characters I designed for the game Revenge of the Gangs (available on the Android Pl...