Final project I presented after My VFX course at The Animation Workshop. I was following the VFX cou...
The Arkheim Quest Log serves as a window where player can keep track of their progresses along the g...
I designed (to present myself) this vintage business card, together with the other cards, it looks l...
Anime Style Transition I created in Figma by using the Smart Animate feature. Background artwork is ...
Real-time Frost Magic VFX I created in Unreal Engine. I am very thankful about the insane amount of ...
Several icons and Ui mockup I did for the company Narreme Works while developing their project Mafia...
UI Design I did for the Travian Legends Mobile APP. The goal of the APP was to serve as a companion ...
This personal project showcases a skill selection screen where players can choose a skill, ideal for...
I designed the Hyperdrome UI for Travian Game, the team was amazing and the challenges we faced enga...
Several Unreal Engine projects I did while learning the Blueprint System. The blue print system allo...
Several Niagara VFX I learned to do while following an amazing course from the great mentor Raffi Be...
Race Selection screen for the game Arkheim - Realms at War, a cross-platform online strategy game de...
On the left the Mascotte I designed, for the company Jeykey (character design, modelling, rigging an...
My entry for the American Mgee‘s Big Head Bash contest. I won got the second place and this characte...
On top, Icons I produced for the game Port Liberty, on the bottom a concept animation I proposed for...
In order to improve the “first time user experience” and the engagement, MegaZebra asked me to redes...
Icons I created for the website https://www.cap4lab.com/it/ It was interesting to work with Isometri...
Dwarven UI for Arkheim – Realm at War, a cross-platform online strategy game developed in Unity. The...
While working as freelance for Ubisoft Blue Byte (Dusseldorf), I took care of reworking several UI e...
I Miti della Fantascienza is a DVD collection of vintage science fiction movies published by Edizio...
I designed this Pixel Art map for the game Elvethe. The game style I decided to use was a mix of urb...
I helped the Desperate Housewives team in the early stages of development producing UI concepts whil...
Quick 2D animation test I did while learning how to 2D animate by using Procreate Dreams on iPad pro...
Quick test I did in few hours between Zbrush and Substance Painter. I plan in future to streamline a...
When I started to paint Homer Rembrandt I was very inspired by a series of visits to the London’s Na...
I’m proud to present you the work I did for Travian Games while working on the “Arkheim Realms at Wa...
Several stylized vector characters, from left to right we can se Terminator (skeleton version), Term...
The ideas behind this reskin of Travian Kingdoms are: 1 - To boost the quality of the UI to match t...
Personal project where I tried to design an undead vehicle.
Some of the Mahjong Trails areas I designed during my work experience in MegaZebra
Experimenting with transitions and UI visual effects for a military-style game. I aimed to reimagine...
I worked for a small company called Dinox Industries in London. During that period of time I took ca...
Elven UI for Arkheim – Realm at War, a cross-platform online strategy game developed in Unity. The g...
ON THE LEFT: I designed the APP Icon for Martial Academy (Available on the APP store). The applicati...
Presentation of a logotype I designed for a Dog Trainer, I focussed on minimalism, readability and s...
Artwork inspired to the world of Starcraft and Warhammer 40.000. In this Photoshop digital painting ...
In August 2010 I designed the best selling product APP Magazine. When it came to the light it was th...
Treasure Cruises feature I designed for Mahjong Trails during my work experience in MegaZebra
At Travian Games we value a lot the experience of our players. For this reason we decided to re-desi...
Designing the logo of Arkheim Realm at War was a real challenge. The overall quality of the game is ...
A twisted version of Alice in Wonderland. This work has been made by digital painting. My will was t...
During my working time in Edizioni Master as Art Director, I did the graphic restyling of the magazi...
Cover illustration I did for the magazine Horror Mania, the cult italian magazine about horror movie...
Gem Store I designed for the real time strategy cross-platform game Arkheim - Realms at War. The vid...
Chest opening animation I designed for the game Arkheim - Realms at War
Some animations and VFX I did for the Arkheim Realms at War launch trailer.
Several 3D models I did for different projects. 3D Modeling is just a step of the CGI pipeline which...
Several in-game characters I designed for the game Revenge of the Gangs (available on the Android Pl...