At Travian Games we value a lot the experience of our players. For this reason we decided to re-desi...
In order to improve the “first time user experience” and the engagement, MegaZebra asked me to redes...
I’m proud to present you the work I did for Travian Games while working on the “Arkheim Realms at Wa...
I Miti della Fantascienza is a DVD collection of vintage science fiction movies published by Edizio...
I helped the Desperate Housewives team in the early stages of development producing UI concepts whil...
ON THE LEFT: I designed the APP Icon for Martial Academy (Available on the APP store). The applicati...
Dwarven UI for Arkheim – Realm at War
Artwork inspired to the world of Starcraft and Warhammer 40.000. In this Photoshop digital painting ...
I worked for a small company called Dinox Industries in London. During that period of time I took ca...
Illustrations I created for the website https://www.cap4lab.com/it/ It was interesting to work with ...
Cover illustration I did for the magazine Horror Mania, the cult italian magazine about horror movie...
While working as freelance for Ubisoft Blue Byte (Dusseldorf), I took care of reworking several UI e...
Treasure Cruises feature I designed for Mahjong Trails during my work experience in MegaZebra
Personal project where I tried to design an undead vehicle.
Quick test I did in few hours between Zbrush and Substance Painter. I plan in future to streamline a...
Several 3D models I did for different projects. 3D Modeling is just a step of the CGI pipeline which...
Chest opening animation I designed for the game Arkheim - Realms at War
Elven UI for Arkheim – Realm at War
I designed this Pixel Art map for the game Elvethe. The game style I decided to use was a mix of urb...
Vector doodle I did thinking about a stylized version of Ultimate Warrior, the favorite wrestler of ...
When I started to paint Homer Rembrandt I was very inspired by a series of visits to the London’s Na...
Designing the logo of Arkheim Realm at War was a real challenge. The overall quality of the game is ...
Space Boss is an artwork that at the first stage was a (joke) portrait of my friend and colleague Nu...
Some of the Mahjong Trails areas I designed during my work experience in MegaZebra
In August 2010 I designed the best selling product APP Magazine. When it came to the light it was th...
My entry for the American Mgee‘s Big Head Bash contest. I won got the second place and this characte...
I designed (to present myself) this vintage business card, together with the other cards, it looks l...
Several stylized vector characters, from left to right we can se Terminator (skeleton version), Term...
A twisted version of Alice in Wonderland. This work has been made by digital painting. My will was t...
Several in-game characters I designed for the game Revenge of the Gangs (available on the Android Pl...
Final project I presented after My VFX course at The Animation Workshop. I was following the VFX cou...
During my working time in Edizioni Master as Art Director, I did the graphic restyling of the magazi...
I worked at the Hyperdrome UI in Hamburg during my work experience in Travian Game, the team was ama...