Personal project I worked on. I tried to produce a Sci-fi looking UI for a videogame inspiring mysel...
Several icons and Ui mockup I did for the company Narreme Works while developing their project Mafia...
Dwarven UI for Arkheim – Realm at War, a cross-platform online strategy game developed in Unity. The...
Designing the logo of Arkheim Realm at War was a real challenge. The overall quality of the game is ...
I designed the Hyperdrome UI for Travian Game, the team was amazing and the challenges we faced enga...
Some of the Mahjong Trails areas I designed during my work experience in MegaZebra
Icons I created for the website https://www.cap4lab.com/it/ It was interesting to work with Isometri...
Chest opening animation I designed for the game Arkheim - Realms at War
ON THE LEFT: I designed the APP Icon for Martial Academy (Available on the APP store). The applicati...
Several stylized vector characters, from left to right we can se Terminator (skeleton version), Term...
Experimenting with transitions and UI visual effects for a military-style game. I aimed to reimagine...
On top, Icons I produced for the game Port Liberty, on the bottom a concept animation I proposed for...
Elven UI for Arkheim – Realm at War, a cross-platform online strategy game developed in Unity. The g...
Gem Store I designed for the real time strategy cross-platform game Arkheim - Realms at War. The vid...
Anime Style Transition I created in Figma by using the Smart Animate feature. Background artwork is ...
The ideas behind this reskin of Travian Kingdoms are: 1 - To boost the quality of the UI to match t...
I helped the Desperate Housewives team in the early stages of development producing UI concepts whil...
Several in-game characters I designed for the game Revenge of the Gangs (available on the Android Pl...
I worked for a small company called Dinox Industries in London. During that period of time I took ca...
Treasure Cruises feature I designed for Mahjong Trails during my work experience in MegaZebra
Presentation of a logotype I designed for a Dog Trainer, I focussed on minimalism, readability and s...
This personal project showcases a skill selection screen where players can choose a skill, ideal for...
The Arkheim Quest Log serves as a window where player can keep track of their progresses along the g...
Race Selection screen for the game Arkheim - Realms at War, a cross-platform online strategy game de...
At Travian Games we value a lot the experience of our players. For this reason we decided to re-desi...
UI Design I did for the Travian Legends Mobile APP. The goal of the APP was to serve as a companion ...
In order to improve the “first time user experience” and the engagement, MegaZebra asked me to redes...
I designed this Pixel Art map for the game Elvethe. The game style I decided to use was a mix of urb...
While working as freelance for Ubisoft Blue Byte (Dusseldorf), I took care of reworking several UI e...