On the left the Mascotte I designed, for the company Jeykey (character design, modelling, rigging an...
Vector doodle I did thinking about a stylized version of Ultimate Warrior, the favorite wrestler of ...
Chest opening animation I designed for the game Arkheim - Realms at War
Several in-game characters I designed for the game Revenge of the Gangs (available on the Android Pl...
ON THE LEFT: I designed the APP Icon for Martial Academy (Available on the APP store). The applicati...
Several stylized vector characters, from left to right we can se Terminator (skeleton version), Term...
At Travian Games we value a lot the experience of our players. For this reason we decided to re-desi...
In order to improve the “first time user experience” and the engagement, MegaZebra asked me to redes...
Elven UI for Arkheim – Realm at War
I worked at the Hyperdrome UI in Hamburg during my work experience in Travian Game, the team was ama...
I worked for a small company called Dinox Industries in London. During that period of time I took ca...
Treasure Cruises feature I designed for Mahjong Trails during my work experience in MegaZebra
I helped the Desperate Housewives team in the early stages of development producing UI concepts whil...
Designing the logo of Arkheim Realm at War was a real challenge. The overall quality of the game is ...
Dwarven UI for Arkheim – Realm at War
I designed this Pixel Art map for the game Elvethe. The game style I decided to use was a mix of urb...
While working as freelance for Ubisoft Blue Byte (Dusseldorf), I took care of reworking several UI e...
Some of the Mahjong Trails areas I designed during my work experience in MegaZebra